

Fortunately, this is better balanced than in Dynasty Warriors: Gundam 2, where iconic units, like the Turn-X or the Guncannon, were regulated to second-tier status despite being piloted by main characters. The weaker "grunt" units, like the GINN, have fewer moves and abilities and are generally pretty pathetic, but the main hero and villain units are more viable. Like the previous game, DW:G3 has a huge cast, and the units are divided into tiers. It's still a Dynasty Warriors title, and you know what to expect from it. A lot of the pilots are somewhat interchangeable because at high levels, the difference in stats is relatively minor, but there is enough variation, so die-hard players will want to min-max to make sure that they've got the best possible pilots.
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A high-level robot can do a lot of damage or be fairly durable, but it can't reach its full potential without a high-level pilot.

Both have stats, and the combined abilities of your character and his robot determine your power in combat. Instead of picking a single character, you pick a character and his/her robot. The Dynasty Warriors: Gundam franchise is slightly different from the other titles in the franchise due to the focus on giant robots. It's still a Dynasty Warrior title, so don't expect any dramatic gameplay changes, but the devil is in the details. Dynasty Warriors: Gundam 3 is a great sequel because it takes the best parts of prior games and meshes them into something better. Dynasty Warriors: Gundam 2 had more content than the original, but it came at the cost of making the game tedious, grindy and less enjoyable. You'd think that new games would be inherently superior to the old games, but sometimes, new features are added that make the game less fun. They're similar to Madden NFL games in that they all look basically identical, with the only difference being the roster. Dynasty Warriors titles seem incomprehensible to people who don't play many of them.
