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Weird west physical release
Weird west physical release













weird west physical release
  1. #Weird west physical release how to#
  2. #Weird west physical release full#
  3. #Weird west physical release professional#

Advice on how to run fiction-first, narrative-heavy, cinematic RPGs.

#Weird west physical release full#

Full colour, 23 page "Running The Game" PDF.Pay for the Full Edition, and as well as my undying appreciation and thanks, you'll also get: EACH featuring a completely unique and custom WEIRD VERSION of the portrait for when things get. 10 psychedelic and weird character portraits (5 men, 5 women) for you to use as character images, NPCs, etc.

#Weird west physical release professional#

  • All four Playbooks, built via professional layout software, in black and white.
  • Tables for example equipment, tons of examples of everything,
  • How to play the game, the Moves and full descriptions, loads of original art.
  • Full colour, 35 page, "Core Rules" PDF.
  • Itch user Benndak Free Edition vs Full Edition Download and play Weird Weird West now, for FREE! a very promising and very savvy game which fills a big gap in the current PBTA space started a campaign with this system and the first session went very well Praise for Weird Weird West I super love your Weird West rpg Results in some terrific game-play
  • Campaign Length: Minimum 2 or 3ish, maximum 10 or 11ish.
  • Recommended Players: 3-5 player characters and 1 GM.
  • weird west physical release

    Head over to this link right here to make a copy of a Google Sheet which has all 4 playbooks in it, allowing you to easily keep track of your characters in a digital format. Hand edited to be weird and psychedelic.Hand curated from ACTUAL museum collections of 1800s photography.Core rules are written for 1800s American Wild West, but Moves are designed to be loose enough to be used in Space Westerns, Contemporary Westerns, etc.Gun slingers, weird spell casters, obsessive scientists, daring rogues.Lots of moves with huge potential for changing the narrative and story, based on player choice.Any time you roll the dice, you're pushing the story forward and making an interesting choice.No Moves about "adds +2 to X rolls", etc.Moves give you choices, not things to remember.Simple Trauma system, based on the FitD "Harm" system.Each playbook comes with a WEIRD RUINATION, a power the character can unleash, that comes with a terrible cost.

    weird west physical release

  • 9 Backgrounds (informing character and initial equipment, like MEDICINE, VICE, OUTLAW or NATURE).
  • 4 playbooks (the FIGHTER, the SNEAK, the THINKER and the WEIRDO).
  • Entire rule book is about 35~ pages, including art.
  • Light on rules, heavy on character impact:.
  • Play Books, Moves, Descriptions and Art to spark the imagination, instead of a giant boring essay at the start of the rules.
  • Just about everything the characters do comes with a consequence, and we play to see how they deal with those consequences.
  • Heavy focus on characters making interesting decisions.
  • Very little focus on numbers or stats going up and down.
  • For fans of cinematic RPGs and narrative-focused story telling.
  • It's a Powered by the Apocalypse (PbtA) hack with bits of Forged in the Dark (FitD) thrown in for good measure.
  • A weird western TTRPG about cowboy monster hunters















    Weird west physical release